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Livemap is 6 Hours ahead of ingame time

Posted: 24 Sep 2021, 23:40
by cadden22
As explained in the title, the livemap is show the server six hours ahead of what it actually is in game. Any help would be appreciated. Here is the link to the livemap.
https://livemap.feudal.tools/?livemap_id=8678

Re: Livemap is 6 Hours ahead of ingame time

Posted: 27 Sep 2021, 17:43
by Nyuton
then either your local computer clock or your gameserver's clock is off by one hour.

Re: Livemap is 6 Hours ahead of ingame time

Posted: 10 Oct 2021, 09:50
by cadden22
Computer clock is not wrong as this is impacting every player. Server clock has been verified as well. When I change the timezone on the livemap it does nothing for the ingame time as well.

Re: Livemap is 6 Hours ahead of ingame time

Posted: 10 Oct 2021, 19:20
by Nyuton
The gameservers host clock and the daycycle setting are really the only things that affects ingame time.
Ingame time calculation is based on real-world UTC timezone clock. Timezones don't affect that. Servers with the same daycycle are supposed to share the same ingame time all around the world.

On a properly configured server with a 4.0 daycycle the ingame time is indeed 6 hours ahead of your servers time, as the livemap indicates. This is true for every server in every timezone. So you need to fix your server`s windows clock and/or timezone.