Problem With Smoothing lines in Photoshop for Custom Maps

1
I can't seem to be able to design any map in photoshop without the lines being solid distinct lines. I've tried to design a map using the Brush, Stamp tool, even the 3d map maker in photoshop, using all sorts of terrain party images, but nothing blends smoothly once it's loaded into the map maker.
I'm using the correct size of 1533x1533 - 72ppi 16bit Grayscale, but I can't get it to function properly, and the blending isn't smooth still.
I've tried to blur the final image, and feather, but nothing makes the lines smoother. Any suggestions? Attached is a sample of one of my finished projects.
Attachments
11527_full.jpg 11527_full.jpg Viewed 6189 times 816.18 KiB

Re: Problem With Smoothing lines in Photoshop for Custom Maps

4
32 won't add anything to the detail. and probably the filesize will be too big to upload.
No, I'd always go with 16-bit grayscales.

Rationale:
On a 300m high map you will need about 3,000 different shades of gray in the image to have a smooth terrain (since the 0.1m steps in the LiF terrain). More won't help.
8 Bit grayscale supports 255 shades
16 Bit has about 65,000 shades - that is far more than enough.