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Tradepost mod Regional Items and Guild Trade

Posted: 26 Sep 2018, 15:18
by Hell83
hello,

first, a big thank you from me for your trouble with your mods.

I have there 2 requests:

1. is it possible to integrate regional items at some point ?

2. is it possible to deactivate the guild trade "standard" by changing the file (lines) ?
As it is "standard" for server market.

Thanks for your help

MfG Michl

Re: Tradepost mod Regional Items and Guild Trade

Posted: 26 Sep 2018, 16:03
by Nyuton
Hi,
I have sent a request to Bitbox to provide a way to insert regional items in players inventories programmatically which they have accepted and forwarded to the devs, but I doubt that it will happen soon. There might be other ways to archive it though. So yes, it will be possible at some point.

As an Admin/GM, you can disable the guild tradepost tab for certain buildings. There will be an option to disable it globally in a future update. Right now it's activated by default on all new trading post buildings. May I ask what exactly you don't like about the guild trading post?

Re: Tradepost mod Regional Items and Guild Trade

Posted: 26 Sep 2018, 16:05
by Hell83
Okay,

thank you for your answer and soon update ;-)

MfG Michl

Re: Tradepost mod Regional Items and Guild Trade

Posted: 27 Sep 2018, 19:15
by skyff85
Nyuton
Hi. Maybe I can halp you with regional items? What exactly you don`t understand?
To do some regional items you should use two tables
Features and items.
I you would like I can explain More.

Re: Tradepost mod Regional Items and Guild Trade

Posted: 27 Sep 2018, 19:35
by Nyuton
I know how to use the database. But the player inventory doesn't update unless you reconnect.
Telling players to reconnect after every trade is not what I want to do.

Re: Tradepost mod Regional Items and Guild Trade

Posted: 27 Sep 2018, 21:01
by skyff85
I understood. If I find out how to solve the problem, I'll let you know.

Re: Tradepost mod Regional Items and Guild Trade

Posted: 30 Oct 2018, 07:06
by XerKrutax
Hey there,
There ist at least a working GM command for adding regional Resources to Player inventory:

/add 326:12 1 80 results in one hardwoodboard, Q80 from Sleepers Forge.

I just found that one recently, Maybe it helps with Managing the "game functions" :D

best regards,
Xer

Re: Tradepost mod Regional Items and Guild Trade

Posted: 30 Oct 2018, 13:51
by Nyuton
that's known since the last patch, and no it doesn't help unfortunately.