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slaves

Posted: 05 Sep 2018, 17:34
by Ava
since the new (i say new but old mmo) update to YO slave system is not working. any tips on getting it running? also making the WORLD "RED"

Re: slaves

Posted: 05 Sep 2018, 22:27
by Nyuton
Slaves seem to be normal items, so you could spawn them in GM mode or if you use the Tradepost Mod you could sell them in the Server Market for a couple of coins.
I haven't looked at these new features yet, but will do after all problems with existing mods/features are fixed.

Re: slaves

Posted: 06 Sep 2018, 21:25
by RetroLogi®
How to make Slaves Work:

- Open skill_types.xml and search "Enslave".
- Delete this Line: <req type="world">red</req> (allow slave on YO)
- Delete this Line if you want to bypass War Status: <req type="jh">only</req>

Enjoy!

Re: slaves

Posted: 09 Sep 2018, 21:19
by Ava
Hey thanks for the answer but no removing thos lines it does not work. Also still having a problem with having a red world

Re: slaves

Posted: 10 Sep 2018, 15:19
by ✅Arzin✅
it must be done in server side and client side, otherwise it does not work.

Re: slaves

Posted: 10 Sep 2018, 16:45
by Nyuton

Re: slaves

Posted: 12 Sep 2018, 13:59
by 8blocks
That setting works, but attention!! they used bad syntax. it does not work if you copy and paste.
Proper syntax is:

Code: Select all

$cm_config::WorldZoneType = "Red";

Re: slaves

Posted: 17 Sep 2018, 19:31
by Ava
8blocks wrote: 12 Sep 2018, 13:59 That setting works, but attention!! they used bad syntax. it does not work if you copy and paste.
Proper syntax is:

Code: Select all

$cm_config::WorldZoneType = "Red";
Hey thanks that helped with the red world but the monuments they still downgrade once you hit upgrade button in game.
thank you for trying guys