Re: slaves

2
Slaves seem to be normal items, so you could spawn them in GM mode or if you use the Tradepost Mod you could sell them in the Server Market for a couple of coins.
I haven't looked at these new features yet, but will do after all problems with existing mods/features are fixed.

Re: slaves

3
How to make Slaves Work:

- Open skill_types.xml and search "Enslave".
- Delete this Line: <req type="world">red</req> (allow slave on YO)
- Delete this Line if you want to bypass War Status: <req type="jh">only</req>

Enjoy!

Re: slaves

8
8blocks wrote: 12 Sep 2018, 13:59 That setting works, but attention!! they used bad syntax. it does not work if you copy and paste.
Proper syntax is:

Code: Select all

$cm_config::WorldZoneType = "Red";
Hey thanks that helped with the red world but the monuments they still downgrade once you hit upgrade button in game.
thank you for trying guys
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