Re: slaves
2Slaves seem to be normal items, so you could spawn them in GM mode or if you use the Tradepost Mod you could sell them in the Server Market for a couple of coins.
I haven't looked at these new features yet, but will do after all problems with existing mods/features are fixed.
I haven't looked at these new features yet, but will do after all problems with existing mods/features are fixed.
Re: slaves
3How to make Slaves Work:
- Open skill_types.xml and search "Enslave".
- Delete this Line: <req type="world">red</req> (allow slave on YO)
- Delete this Line if you want to bypass War Status: <req type="jh">only</req>
Enjoy!
- Open skill_types.xml and search "Enslave".
- Delete this Line: <req type="world">red</req> (allow slave on YO)
- Delete this Line if you want to bypass War Status: <req type="jh">only</req>
Enjoy!
Re: slaves
4Hey thanks for the answer but no removing thos lines it does not work. Also still having a problem with having a red world
Re: slaves
7That setting works, but attention!! they used bad syntax. it does not work if you copy and paste.
Proper syntax is:
Proper syntax is:
Code: Select all
$cm_config::WorldZoneType = "Red";
Re: slaves
8Hey thanks that helped with the red world but the monuments they still downgrade once you hit upgrade button in game.8blocks wrote: 12 Sep 2018, 13:59 That setting works, but attention!! they used bad syntax. it does not work if you copy and paste.
Proper syntax is:Code: Select all
$cm_config::WorldZoneType = "Red";
thank you for trying guys