hello,
first, a big thank you from me for your trouble with your mods.
I have there 2 requests:
1. is it possible to integrate regional items at some point ?
2. is it possible to deactivate the guild trade "standard" by changing the file (lines) ?
As it is "standard" for server market.
Thanks for your help
MfG Michl
Re: Tradepost mod Regional Items and Guild Trade
2Hi,
I have sent a request to Bitbox to provide a way to insert regional items in players inventories programmatically which they have accepted and forwarded to the devs, but I doubt that it will happen soon. There might be other ways to archive it though. So yes, it will be possible at some point.
As an Admin/GM, you can disable the guild tradepost tab for certain buildings. There will be an option to disable it globally in a future update. Right now it's activated by default on all new trading post buildings. May I ask what exactly you don't like about the guild trading post?
I have sent a request to Bitbox to provide a way to insert regional items in players inventories programmatically which they have accepted and forwarded to the devs, but I doubt that it will happen soon. There might be other ways to archive it though. So yes, it will be possible at some point.
As an Admin/GM, you can disable the guild tradepost tab for certain buildings. There will be an option to disable it globally in a future update. Right now it's activated by default on all new trading post buildings. May I ask what exactly you don't like about the guild trading post?
Re: Tradepost mod Regional Items and Guild Trade
3Okay,
thank you for your answer and soon update
MfG Michl
thank you for your answer and soon update
MfG Michl
Re: Tradepost mod Regional Items and Guild Trade
4Nyuton
Hi. Maybe I can halp you with regional items? What exactly you don`t understand?
To do some regional items you should use two tables
Features and items.
I you would like I can explain More.
Hi. Maybe I can halp you with regional items? What exactly you don`t understand?
To do some regional items you should use two tables
Features and items.
I you would like I can explain More.
Re: Tradepost mod Regional Items and Guild Trade
5I know how to use the database. But the player inventory doesn't update unless you reconnect.
Telling players to reconnect after every trade is not what I want to do.
Telling players to reconnect after every trade is not what I want to do.
Re: Tradepost mod Regional Items and Guild Trade
6I understood. If I find out how to solve the problem, I'll let you know.
Re: Tradepost mod Regional Items and Guild Trade
7Hey there,
There ist at least a working GM command for adding regional Resources to Player inventory:
/add 326:12 1 80 results in one hardwoodboard, Q80 from Sleepers Forge.
I just found that one recently, Maybe it helps with Managing the "game functions"
best regards,
Xer
There ist at least a working GM command for adding regional Resources to Player inventory:
/add 326:12 1 80 results in one hardwoodboard, Q80 from Sleepers Forge.
I just found that one recently, Maybe it helps with Managing the "game functions"
best regards,
Xer
Re: Tradepost mod Regional Items and Guild Trade
8that's known since the last patch, and no it doesn't help unfortunately.