Stop server, start editing. But today I have been having trouble with the terrain editor not reading the correct heights of some tiles in the map. From what I can tell it's very high tiles compared to the surrounding tiles that have the problem (5+ higher) but the editor says they are much lower than they really are. These are tiles I have never touched. I can dig a dirt from a problem tile and the correct height gets recognized again, but that can be a lot of tiles - and now i'm working with rock so I can't do that. Any edits are still done correctly. No problem connecting, ping is fine, no bandwidth limits. I did have one instance roughly 4 hours ago when the terrain editor page wouldn't load for about 3 minutes though - didn't find anything downloading on my end and tested other sites, had no trouble.
I've also noticed that on other servers livemap will show terrain changes that have been done, you can see where areas have been terraformed and guess where settlements or roads are at. Mine has never done that and I added it to the list of 1001 things to fix later on, I assumed it was some addon or tweak to livemaps.
Not sure how to fix this or what steps to take next. Knowing this lovely game, i'm guessing corrupted something or other.
The editor says these high tiles on either side of the 40 height area are 32.3-40.7, when they actually go into the 50s.
https://steamuserimages-a.akamaihd.net/ ... DB6218582/
Re: Terrain Editor not reading tile heights accurately
2I can't investigate such issues remotely. If you can submit a backup of your database along with the location where this issue is happening I'll try to find out what's wrong there.
Re: Terrain Editor not reading tile heights accurately
3DB dropbox link sent via PM.
Main town 'Oxterre Landing' on the western edge of map, middle. I have only been working with that island, problem spots are middle of town where I cut roads through higher terrain, mountain to the south (but still in deed) where the trebuchet are, and the rock island I raised just north of the main island.
Main town 'Oxterre Landing' on the western edge of map, middle. I have only been working with that island, problem spots are middle of town where I cut roads through higher terrain, mountain to the south (but still in deed) where the trebuchet are, and the rock island I raised just north of the main island.
Re: Terrain Editor not reading tile heights accurately
4Thanks, downloaded it.
Will get back to you over the weekend.
Will get back to you over the weekend.
Re: Terrain Editor not reading tile heights accurately
5I think I found the cause of the issue. Todays update should fix this.
Re: Terrain Editor not reading tile heights accurately
6Curious. I have always had a few random white tiles that did not show height/material unless I switched to Cell Info and clicked on them, I just assumed that was normal. Is it?
Re: Terrain Editor not reading tile heights accurately
7It's normal for now. These are tiles that have a substance ID that has no color assignment yet.
I'll make sure to assign colors and proper cell-info names to all existing substances for the next update. That's definitely on my to-do list.
I'll make sure to assign colors and proper cell-info names to all existing substances for the next update. That's definitely on my to-do list.
Re: Terrain Editor not reading tile heights accurately
8Awesome, thank you. I just assumed it was something corrupted on my side.