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Location in real time

Posted: 22 Jul 2018, 12:14
by SoLekalt
Hello all, i'm a new member here, english is not my mother language, so excuse me in advance. I use Belleview map and have follow your instruction. I have notice some problem:

-Livemap do not show player location in real time.
-animals don't move and are not "trackable" (no foot print while track/hunting"
in the same way i don't understand why but apparently " NavMesh file" don't be recreated after i delete it following your "Delete the nm1.nmesh file in the /data/navMeshes/ directory."

Thx in advance.

Re: Location in real time

Posted: 22 Jul 2018, 19:20
by Nyuton
Hi
SoLekalt wrote: -Livemap do not show player location in real time.
There will always be a delay. Nothing I can do about that.

SoLekalt wrote: -animals don't move and are not "trackable" (no foot print while track/hunting"
in the same way i don't understand why but apparently " NavMesh file" don't be recreated after i delete it following your "Delete the nm1.nmesh file in the /data/navMeshes/ directory."
To recreate the NavMesh, you will need to delete the /dava/NavMeshes/nm1.nmesh file and the /dava/NavMeshes/cached folder, then restart server. It will take some time to boot up.

Re: Location in real time

Posted: 22 Jul 2018, 19:28
by SoLekalt
Oh sorry, I misspoke. I do not see the splayers on the livemap, I have to go into the management of accounts and characters. And there I have to look where the players were, otherwise I do not see any players on the livemap (tab / main window). I must say that I did not install TTmod.

Re: Location in real time

Posted: 22 Jul 2018, 23:03
by Nyuton
TTmod is required to display online player's location on the livemap.

Re: Location in real time

Posted: 23 Jul 2018, 09:15
by SoLekalt
Hello, and even after installing TTmod, and connecting to Livemap no players in games is visible. I'm not sure what to do.

And even after removing the /dava/NavMeshes/nm1.nmesh file and the /dava/NavMeshes/cached folder, and once the server restarted it does not recreates /dava/NavMeshes/nm1.nmesh, only /dava/NavMeshes/cached folder is recreated. Is this normal?

Indeed neither TTmod don't work, nor Basilmod, perhaps i'm wrong in the main.cs. Here is my main.cs files:

Image

Re: Location in real time

Posted: 24 Jul 2018, 17:50
by SoLekalt
Hi there, here is what my livemap is looking (with one player on the server), here you can see that this player don't appear on the live map:

https://www.noelshack.com/2018-30-2-153 ... ukilai.png

And there is the proof TTmod is running good now:
https://www.noelshack.com/2018-30-2-15 ... vivant.png

Re: Location in real time

Posted: 24 Jul 2018, 18:47
by Nyuton
well, on that screenshot you haven't even activated the players layer.
Just like the roads and buildings, player markers are on a layer that you can toggle on and off in the header bar.

Re: Location in real time

Posted: 24 Jul 2018, 21:04
by SoLekalt
Indeed this tab (character) wasn't there, he just pop a few hours ago. I don't figure why. In the same way, all the beast stay motionless. Bug due to Belleview map? It's possible to "repair" the motion of all beasts?

Re: Location in real time

Posted: 25 Jul 2018, 03:07
by Nyuton
the... beast? umm, do you mean the markers for players?
they're not supposed to "move". they refresh their location every 30 or 60 seconds.

Re: Location in real time

Posted: 25 Jul 2018, 19:36
by SoLekalt
No i mean all the animals seems stuck, they do not move at all on game, on the belleview map, is this a known bug?