Hello all, i'm a new member here, english is not my mother language, so excuse me in advance. I use Belleview map and have follow your instruction. I have notice some problem:
-Livemap do not show player location in real time.
-animals don't move and are not "trackable" (no foot print while track/hunting"
in the same way i don't understand why but apparently " NavMesh file" don't be recreated after i delete it following your "Delete the nm1.nmesh file in the /data/navMeshes/ directory."
Thx in advance.
Re: Location in real time
2Hi
There will always be a delay. Nothing I can do about that.SoLekalt wrote: -Livemap do not show player location in real time.
To recreate the NavMesh, you will need to delete the /dava/NavMeshes/nm1.nmesh file and the /dava/NavMeshes/cached folder, then restart server. It will take some time to boot up.SoLekalt wrote: -animals don't move and are not "trackable" (no foot print while track/hunting"
in the same way i don't understand why but apparently " NavMesh file" don't be recreated after i delete it following your "Delete the nm1.nmesh file in the /data/navMeshes/ directory."
Re: Location in real time
3Oh sorry, I misspoke. I do not see the splayers on the livemap, I have to go into the management of accounts and characters. And there I have to look where the players were, otherwise I do not see any players on the livemap (tab / main window). I must say that I did not install TTmod.
Re: Location in real time
5Hello, and even after installing TTmod, and connecting to Livemap no players in games is visible. I'm not sure what to do.
And even after removing the /dava/NavMeshes/nm1.nmesh file and the /dava/NavMeshes/cached folder, and once the server restarted it does not recreates /dava/NavMeshes/nm1.nmesh, only /dava/NavMeshes/cached folder is recreated. Is this normal?
Indeed neither TTmod don't work, nor Basilmod, perhaps i'm wrong in the main.cs. Here is my main.cs files:
And even after removing the /dava/NavMeshes/nm1.nmesh file and the /dava/NavMeshes/cached folder, and once the server restarted it does not recreates /dava/NavMeshes/nm1.nmesh, only /dava/NavMeshes/cached folder is recreated. Is this normal?
Indeed neither TTmod don't work, nor Basilmod, perhaps i'm wrong in the main.cs. Here is my main.cs files:
Re: Location in real time
6Hi there, here is what my livemap is looking (with one player on the server), here you can see that this player don't appear on the live map:
https://www.noelshack.com/2018-30-2-153 ... ukilai.png
And there is the proof TTmod is running good now:
https://www.noelshack.com/2018-30-2-15 ... vivant.png
https://www.noelshack.com/2018-30-2-153 ... ukilai.png
And there is the proof TTmod is running good now:
https://www.noelshack.com/2018-30-2-15 ... vivant.png
Re: Location in real time
7well, on that screenshot you haven't even activated the players layer.
Just like the roads and buildings, player markers are on a layer that you can toggle on and off in the header bar.
Just like the roads and buildings, player markers are on a layer that you can toggle on and off in the header bar.
Re: Location in real time
8Indeed this tab (character) wasn't there, he just pop a few hours ago. I don't figure why. In the same way, all the beast stay motionless. Bug due to Belleview map? It's possible to "repair" the motion of all beasts?
Re: Location in real time
9the... beast? umm, do you mean the markers for players?
they're not supposed to "move". they refresh their location every 30 or 60 seconds.
they're not supposed to "move". they refresh their location every 30 or 60 seconds.
Re: Location in real time
10No i mean all the animals seems stuck, they do not move at all on game, on the belleview map, is this a known bug?