Re: Location in real time

11
There's no such bug.
If your server does not create a new nm1.nmesh file after you have deleted all contents of the navmesh folder, contact your server provider on this issue.
Maybe they have enforced some restrictions on their filesystem.
Where's that server hosted?

Re: Location in real time

12
Nyuton wrote: 26 Jul 2018, 14:00 There's no such bug.
If your server does not create a new nm1.nmesh file after you have deleted all contents of the navmesh folder, contact your server provider on this issue.
Maybe they have enforced some restrictions on their filesystem.
Where's that server hosted?

Gportal, but my problem is solve. You suggest this: "Delete the nm1.nmesh file in the /data/navMeshes/ directory." But indeed Navmesh still bugging, i have to :

"Extreme animal-related problems are caused by a broken NavMesh. It happens when steps of the initial server startup instructions were omitted or weren't done correctly. You can force the server to recreate a new, clean NavMesh file based on your terrain at any time. Therefore:

Shut down the server.
Delete the /dava/NavMeshes/nm1.nmesh file from your LiF:YO server directory.
Delete the folder that relates to your World ID from the /data/NavMeshes/cached/ path of your LiF:YO server directory.
Start your server. It'll create a new NavMesh on startup. Will take a few minutes."


Nevermind, thx for the answers. Just a last question, is it possible to hide the map for players (client side)? We are trying a Hard Rp, with no map for the players if possible.
cron