Some suggestions for map generator
Posted: 13 Oct 2019, 16:48
Hello, if you are still working on improving the custom maps generator, i have a few suggestions and possibly a bug to report.
1. Please expand the possibilities of substance map. Deserts in higher altitudes would be nice. Also clay pits sometimes generate on weird positions. Having the option to draw clay pits where I want them as well as their shape would be extremely useful. Perhaps also rock, since sometimes you want rock where the slope is not steep enough. And loose rock as well, like on the original YO map on the north-east shore (I think the substance is called "RiverRock").
2. Add a third map with set quality hotspots - sometimes its very difficult to get high quality clay or sand on a map with randomly generated clay pits and Q hotspots.
3. Add an option to set at what minimal altitude gold deposits spawn - right now on some maps which are mostly lowlands with some spiky mountains, like "Atagax V", it is nearly impossible for players to find gold, since it spawns in the inaccessible spiky mountains. (on the other hand it is a failure of the server admin if he uses such a map)
4. Now this is perhaps a bug - On the beginning and the end of a high slope where rock generates, the rock is shifted by one tile - see the screenshot
https://imgur.com/won2yoD
The South, S-E and some of the S-W tiles are dirt and should be rock.
Thanks for your awsome work, you are keeping the game somewhat alive.
1. Please expand the possibilities of substance map. Deserts in higher altitudes would be nice. Also clay pits sometimes generate on weird positions. Having the option to draw clay pits where I want them as well as their shape would be extremely useful. Perhaps also rock, since sometimes you want rock where the slope is not steep enough. And loose rock as well, like on the original YO map on the north-east shore (I think the substance is called "RiverRock").
2. Add a third map with set quality hotspots - sometimes its very difficult to get high quality clay or sand on a map with randomly generated clay pits and Q hotspots.
3. Add an option to set at what minimal altitude gold deposits spawn - right now on some maps which are mostly lowlands with some spiky mountains, like "Atagax V", it is nearly impossible for players to find gold, since it spawns in the inaccessible spiky mountains. (on the other hand it is a failure of the server admin if he uses such a map)
4. Now this is perhaps a bug - On the beginning and the end of a high slope where rock generates, the rock is shifted by one tile - see the screenshot
https://imgur.com/won2yoD
The South, S-E and some of the S-W tiles are dirt and should be rock.
Thanks for your awsome work, you are keeping the game somewhat alive.