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Trading Post

I did a complete redo of the server the lot and still no change. I doesnt show up in my systemchat that the trading post is activated. What can I do next as I have paid for this mod. // Process command line arguments exec("core/parseArgs.cs"); // Parse the executable arguments with the sta...

Re: Trading Post

Hi Chris,

We are going to redo the whole server. how do I disable feudalTools so I can redo the lot. We went into the server and now we cant get our weapons out . not impressed at all
Sue

Re: Trading Post

All we wanted to do is put a message up when players login to tell them where the starter kit was. I was told to download the BasilMod from pingperfect which I did. This cut out our trading post. and the message only worked for me not the other admin so i uninstalled it. But when I installed the mod...

Re: Trading Post

heres the rest I had to cut it out as it was to long. INFO 2020-06-19 23:33:40.263 {} <> [733137] InventoryItem::unpack: itemId=3329 typeId=334 quality=100 stacked=1 quantity=40 features=[] INFO 2020-06-19 23:33:40.263 {} <> [733137] new container name is [] ECHO 2020-06-19 23:33:40.263 {} <> [73313...

Re: Trading Post

ECHO 2020-06-19 23:33:51.200 {} <> [733745] ClientAbilityManager::ProcessStatusChange() - status=1 ECHO 2020-06-19 23:33:51.201 {} <> [733745] AbilityImp::ClientAbilityManager::_onBeginAbility() Ability Pour on the Ground[8] dur: 1000 INFO 2020-06-19 23:33:51.201 {01} <showProgressBar> [733745] GuiC...

Re: Trading Post

Hi Chris, There is a lot of files. Will get my son to help me to do the icloud or onedrive, or when I get home from work will copy and paste them all.

Cheers
Sue

Re: Trading Post

Chris,
One other thing does the basilmod have a another mod Motd. as it was still in the TTmod folder, and is this Motd mod associated with the Basilmod.

Cheers
Sue

Re: Trading Post

Hi Chris, heres the main.cs.file // Process command line arguments exec("core/parseArgs.cs"); // Parse the executable arguments with the standard // function from core/main.cs defaultParseArgs(); function compileFiles(%pattern) { %path = filePath(%pattern); %saveDSO = $Scripts::OverrideDSO...

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